JPH0131259Y2 - - Google Patents
Info
- Publication number
- JPH0131259Y2 JPH0131259Y2 JP1984054779U JP5477984U JPH0131259Y2 JP H0131259 Y2 JPH0131259 Y2 JP H0131259Y2 JP 1984054779 U JP1984054779 U JP 1984054779U JP 5477984 U JP5477984 U JP 5477984U JP H0131259 Y2 JPH0131259 Y2 JP H0131259Y2
- Authority
- JP
- Japan
- Prior art keywords
- game
- display
- timing
- displayed
- progress
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired
Links
- 230000007274 generation of a signal involved in cell-cell signaling Effects 0.000 description 4
- 238000010586 diagram Methods 0.000 description 3
- 238000012545 processing Methods 0.000 description 3
- 238000013461 design Methods 0.000 description 2
- 238000001514 detection method Methods 0.000 description 2
- 238000000034 method Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000012544 monitoring process Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Controls And Circuits For Display Device (AREA)
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP1984054779U JPS60166392U (ja) | 1984-04-16 | 1984-04-16 | ビデオゲ−ム装置 |
EP85302645A EP0159898A3 (en) | 1984-04-16 | 1985-04-16 | Video game apparatus |
AU41312/85A AU568736B2 (en) | 1984-04-16 | 1985-04-16 | Video game |
US06/906,688 US4752069A (en) | 1984-04-16 | 1986-09-11 | Video game which instructs the user how to play |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP1984054779U JPS60166392U (ja) | 1984-04-16 | 1984-04-16 | ビデオゲ−ム装置 |
Publications (2)
Publication Number | Publication Date |
---|---|
JPS60166392U JPS60166392U (ja) | 1985-11-05 |
JPH0131259Y2 true JPH0131259Y2 (en]) | 1989-09-25 |
Family
ID=12980253
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP1984054779U Granted JPS60166392U (ja) | 1984-04-16 | 1984-04-16 | ビデオゲ−ム装置 |
Country Status (4)
Country | Link |
---|---|
US (1) | US4752069A (en]) |
EP (1) | EP0159898A3 (en]) |
JP (1) | JPS60166392U (en]) |
AU (1) | AU568736B2 (en]) |
Families Citing this family (56)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0327675Y2 (en]) * | 1984-12-12 | 1991-06-14 | ||
JPS63500077A (ja) * | 1985-06-13 | 1988-01-14 | ドラモンド,マコ−ム・ジョン | 事象決定装置およびインタフェ−ス |
GB8524557D0 (en) * | 1985-10-04 | 1985-11-06 | Video Fruit Services Ltd | Game |
USD324885S (en) | 1989-05-17 | 1992-03-24 | Gerald Duhamel | Electronic game housing |
US6692359B1 (en) | 1991-02-15 | 2004-02-17 | America Online, Inc. | Method of interfacing on a computer network by visual representations of users, method of interacting and computer network |
JP2794230B2 (ja) * | 1991-07-16 | 1998-09-03 | 株式会社スクウェア | ビデオ・ゲーム装置,その制御方法および制御ディバイス |
USD345382S (en) | 1991-08-05 | 1994-03-22 | Valdes Luis F | Electronic game housing |
US5517663A (en) * | 1993-03-22 | 1996-05-14 | Kahn; Kenneth M. | Animated user interface for computer program creation, control and execution |
US6001017A (en) * | 1993-08-25 | 1999-12-14 | Sega Enterprises, Ltd. | Game device for displaying game input operations on the display |
JP3898238B2 (ja) * | 1994-12-02 | 2007-03-28 | 株式会社バンダイナムコゲームス | ビデオゲーム装置及びその画像合成方法 |
JP3570813B2 (ja) * | 1996-03-07 | 2004-09-29 | 株式会社ナムコ | ゲーム装置 |
CN1161174C (zh) | 1996-06-03 | 2004-08-11 | 世雅企业股份有限公司 | 图象处理装置及游戏装置 |
US5762503A (en) * | 1996-06-13 | 1998-06-09 | Smart Productivity | System for use as a team building exercise |
US7771271B2 (en) | 1996-12-30 | 2010-08-10 | Igt | Method and apparatus for deriving information from a gaming device |
JPH10244074A (ja) * | 1997-03-06 | 1998-09-14 | Taito Corp | 鉄道シミュレートゲーム装置 |
US5977968A (en) * | 1997-03-14 | 1999-11-02 | Mindmeld Multimedia Inc. | Graphical user interface to communicate attitude or emotion to a computer program |
JP3426105B2 (ja) | 1997-04-25 | 2003-07-14 | 任天堂株式会社 | ビデオゲームシステムおよびビデオゲーム用記憶媒体 |
US5993315A (en) * | 1997-07-23 | 1999-11-30 | Strider; Walter | Video game for simulating a low rider vehicle |
JP2922509B2 (ja) * | 1997-09-17 | 1999-07-26 | コナミ株式会社 | 音楽演出ゲーム機、音楽演出ゲーム用の演出操作指示システムおよびゲーム用のプログラムが記録されたコンピュータ読み取り可能な記憶媒体 |
JP3031676B1 (ja) * | 1998-07-14 | 2000-04-10 | コナミ株式会社 | ゲ―ムシステムおよびコンピュ―タ読み取り可能な記憶媒体 |
US6279912B1 (en) * | 1998-07-22 | 2001-08-28 | Arachnid, Inc. | Method and apparatus for operating tug-of-war style electronic dart games |
JP3003851B1 (ja) | 1998-07-24 | 2000-01-31 | コナミ株式会社 | ダンスゲーム装置 |
AUPP734198A0 (en) | 1998-11-26 | 1998-12-24 | Aristocrat Leisure Industries Pty Ltd | Player information delivery |
JP3054947B1 (ja) * | 1999-02-16 | 2000-06-19 | コナミ株式会社 | 画像表示方法、画像表示装置、記録媒体、及び、ゲ―ム装置 |
JP2000300851A (ja) * | 1999-02-16 | 2000-10-31 | Konami Co Ltd | ゲームシステム並びにそのゲームシステムで使用可能なゲーム装置およびコンピュータ読み取り可能な記憶媒体 |
JP3027829B1 (ja) * | 1999-02-19 | 2000-04-04 | コナミ株式会社 | 画面表示方法、ゲ―ムプログラムを記録した記録媒体、及びビデオゲ―ム装置 |
JP2000262747A (ja) * | 1999-03-18 | 2000-09-26 | Sega Enterp Ltd | 画像処理装置、電子遊戯装置及びテレビゲーム機用記憶媒体 |
US6142869A (en) * | 1999-05-27 | 2000-11-07 | Hasbro, Inc. | Hand-held electronic game |
US6496851B1 (en) | 1999-08-04 | 2002-12-17 | America Online, Inc. | Managing negotiations between users of a computer network by automatically engaging in proposed activity using parameters of counterproposal of other user |
JP4639374B2 (ja) * | 1999-08-19 | 2011-02-23 | 株式会社ユニバーサルエンターテインメント | 遊技機 |
EP1080755A3 (en) | 1999-09-02 | 2004-09-22 | Sony Computer Entertainment Inc. | Entertainment system, entertainment apparatus, recording medium, and program |
JP2001070652A (ja) | 1999-09-07 | 2001-03-21 | Konami Co Ltd | ゲーム機 |
US6299535B1 (en) * | 2000-04-28 | 2001-10-09 | Square Co., Ltd. | Method of processing interactive game, program product and game system for the same |
US6394904B1 (en) * | 2000-05-12 | 2002-05-28 | Twentieth Century Fox Film | Simulation system |
JP2002052256A (ja) * | 2000-08-07 | 2002-02-19 | Konami Co Ltd | ゲーム攻略支援装置、端末装置および記録媒体 |
JP2002200333A (ja) * | 2000-11-01 | 2002-07-16 | Sony Computer Entertainment Inc | 記録媒体、プログラム、プログラム実行システムおよびプログラム実行装置 |
AU2002232602A1 (en) * | 2000-11-03 | 2002-05-15 | Prima Communications, Inc. | Electronic game strategy guide |
EP1230959A1 (en) * | 2001-02-13 | 2002-08-14 | Pumpkin Pie Net Limited | Video simulation method and program |
EP1232777A3 (en) * | 2001-02-13 | 2004-10-20 | Pumpkin Pie Net Limited | Video simulation |
JP3392120B2 (ja) * | 2001-03-23 | 2003-03-31 | 任天堂株式会社 | ゲーム装置及びそのプログラム |
US20020192624A1 (en) * | 2001-05-11 | 2002-12-19 | Darby David G. | System and method of testing cognitive function |
WO2003031003A1 (en) * | 2001-10-10 | 2003-04-17 | Sony Computer Entertainment America Inc. | Providing game information via characters in a game environment |
CA106121S (en) * | 2004-03-04 | 2005-11-09 | Jvl Corp | Game terminal |
US20070060258A1 (en) * | 2005-08-26 | 2007-03-15 | Gerald Duhamel | Method and system for displaying information related to an evolving game process |
USD590839S1 (en) * | 2006-08-22 | 2009-04-21 | Bang & Olufsen A/S | Combined terminal with charger |
USD564033S1 (en) * | 2006-09-13 | 2008-03-11 | Jvl Corporation | Video game terminal |
US9108108B2 (en) | 2007-09-05 | 2015-08-18 | Sony Computer Entertainment America Llc | Real-time, contextual display of ranked, user-generated game play advice |
US9126116B2 (en) | 2007-09-05 | 2015-09-08 | Sony Computer Entertainment America Llc | Ranking of user-generated game play advice |
USD641427S1 (en) * | 2010-04-15 | 2011-07-12 | Lin Chieh-Chi | Mini game machine |
US8753183B2 (en) * | 2011-11-03 | 2014-06-17 | Cbs Interactive, Inc. | Techniques to automatically provide assistance for electronic games |
US8485899B1 (en) * | 2012-03-06 | 2013-07-16 | Steelseries Aps | Method and apparatus for presenting performances of gamers |
US9833707B2 (en) | 2012-10-29 | 2017-12-05 | Sony Interactive Entertainment Inc. | Ambient light control and calibration via a console |
US10223449B2 (en) | 2016-03-15 | 2019-03-05 | Microsoft Technology Licensing, Llc | Contextual search for gaming video |
JP7140465B2 (ja) * | 2016-06-10 | 2022-09-21 | 任天堂株式会社 | ゲームプログラム、情報処理装置、情報処理システム、ゲーム処理方法 |
US10561942B2 (en) | 2017-05-15 | 2020-02-18 | Sony Interactive Entertainment America Llc | Metronome for competitive gaming headset |
US10128914B1 (en) | 2017-09-06 | 2018-11-13 | Sony Interactive Entertainment LLC | Smart tags with multiple interactions |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4359223A (en) * | 1979-11-01 | 1982-11-16 | Sanders Associates, Inc. | Interactive video playback system |
US4366960A (en) * | 1981-07-16 | 1983-01-04 | Coleco Industries, Inc. | Electronic boxing game |
US4475132A (en) * | 1982-01-22 | 1984-10-02 | Rodesch Dale F | Interactive video disc systems |
AU559822B2 (en) * | 1983-02-10 | 1987-03-19 | Aruze Corporation | Video game |
JPS60106679U (ja) * | 1983-12-26 | 1985-07-20 | 株式会社 ユニバ−サル | テレビゲ−ム装置 |
-
1984
- 1984-04-16 JP JP1984054779U patent/JPS60166392U/ja active Granted
-
1985
- 1985-04-16 AU AU41312/85A patent/AU568736B2/en not_active Expired
- 1985-04-16 EP EP85302645A patent/EP0159898A3/en not_active Ceased
-
1986
- 1986-09-11 US US06/906,688 patent/US4752069A/en not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
JPS60166392U (ja) | 1985-11-05 |
EP0159898A2 (en) | 1985-10-30 |
US4752069A (en) | 1988-06-21 |
AU568736B2 (en) | 1988-01-07 |
EP0159898A3 (en) | 1987-09-23 |
AU4131285A (en) | 1985-10-24 |
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